
# ifndef GOMOKU_CORE_TITLE_SCREEN_H__
# define GOMOKU_CORE_TITLE_SCREEN_H__

# include <gomoku/core/State.h>

namespace gomoku
{
    class TitleScreen : public State
    {
    public:
        TitleScreen(StateStack &stack, Context context);
        virtual ~TitleScreen();

        virtual bool handleEvent(void);
        virtual bool update(float);
        virtual void draw(void);
    private:

    };
}

#endif  // GOMOKU_CORE_TITLE_SCREEN_H__
